I was the Qa leader, and my function is to test the game and report any bug founded, in order to improve the gameplay. I was like a filter, all versions were proved first by me, and then other people test the game. This is because we don't want to give a bad version, with easy detectable bugs to people who want to test our game. Normally, we used Github issues to report bugs, but our team most of the time work together, so many of the bugs aren't in there, because it was easy to tell to the person in charge the bug you founded, and fix it in the moment. I have found bugs of all kinds, maybe someones are funny, others were desperate,... The characteristic were we found more problems was the change of level. In our game we have some levels of high, everyone with his own colliders, and our characters moves among them, but sometimes they get bugged and stay on the wrong level of highness. For example, if you throwed Zelda while Link was jumping, she gets bugged, or if you throw Zelda to an enemy, she rebounds to Link, Link catch her again and throw her again, she gets bugged too,... The bugs taht were harder to find were the UI bugs, because you have to do a lot of specific actions, and then starts the problems in the UI. For example in our Vertical Slice, we solved a bug where, if you end the tutorial, then you go to the main menu, then you start again the game, then you go to menu, then you enter in options, the background image dissapear. I also create the dialogues of the game, and the Npc. The dialogues of the game where changed like 6 times to adequate them to the time of the gameplay, so the mayor part of them where cutted. Initially, the history was going to be more focused on the relation between Link and Zelda, but the limit time forced us to make it simpler. In the dialogues of the Npc I tried to put the humoristic touch of the game, we have even a villager that says you a really bad jokes about the legend of Zelda universe.

https://gyazo.com/1ade66c7e3105c835839f0151a656b43